Available for Work

Stuart Platt

Senior Producer & Senior Product Manager

Professional Profile

Strategic and analytical Senior Producer and Senior Product Manager with a proven ability to translate user needs into successful product roadmaps and feature-rich games and products. I leverage strong communication, technical skills, and problem-solving to achieve measurable results. Adept at identifying market trends and customer needs, ensuring products remain relevant and engaging. I foster strong relationships with both internal and external development partners, facilitating smooth collaboration and driving project success. Proficient in working remotely and have the skills necessary to thrive in a distributed work environment.

Proactively expanded skillset to include Bitcoin, cryptocurrency and blockchain technology.

Based in San Diego CA, USA.
Worked With

Professional Experience

Highly experienced Senior Producer and Senior Product Manager with a proven track record of developing strategic roadmaps and launching high-quality products to market. Skilled in prioritizing user experience, I excel in leading cross-functional teams across the entire product lifecycle to ensure successful outcomes.

In my previous Senior Producer and Product Manager role at Sony, I led the successful development of two multi-platform video editing applications, amassing a thriving user base of over 30 million. I drove success through thorough market research and analysis, resulting in a clear definition of product requirements. Through comprehensive product planning, I met user needs, business requirements, and platform goals by prioritizing features based on data-driven insights and managing the development roadmap. My role included direct influence on user interface and UX design.

When tasked with adapting the application for PlayStation 5, I designed a new short-form video creation and editing experience based on extensive market research and data analytics that revealed user sharing habits on social media. This new editing feature  increased application usage by 25%. The application was a live service, featuring frequent content updates and requiring that I create and manage an extensive product roadmap to keep the application fresh and sticky.

Senior Producer & Senior Product Manager

Sony Computer Entertainment
Full-Time Hybrid
April 2012 - March 2024
San DIego, California, USA

Senior Producer and Senior Product Manager with a proven track record of success. Played a key role in the development of two highly successful software applications launched on multiple platforms, including close collaboration with PlayStation platform developers to drive feature development and system updates. Leveraged data analytics to guide product decisions, ensuring user engagement and a thriving application user base exceeding 30 million with strong daily and monthly active users. Led strategic development and launch, encompassing production, roadmaps, UX, social media, legal, and licensing. Established strong third-party partnerships to achieve market success. Additionally, served as the subject matter expert in live service policies for all first-party game studios, including accessibility, virtual currency, cross-platform play, beta programs and various platform requirements.

Producer & Program Manager - Xbox Live Arcade

Microsoft Game Studios
Full-Time On-Site
June 2006 - Feb 2012
Redomond, Washington, USA

A results-oriented game producer and program manager for Xbox with a track record in orchestrating the development and launch of multiple game titles. Successfully managed the game greenlight process and games portfolio and leveraged data analytics and usability testing to guide development choices with a focus on optimizing gameplay experiences. Collaborated closely with marketing teams to evangelize my game titles and portfolio, ensuring maximum exposure for development partners. Fostered strong development studio relationships and used data-driven insights to maximize player engagement, driving commercial success for Xbox and its developers.

Director of Studio & Deployment - Mobile & Interactive

Capcom USA
Full-Time On-Site
June 2005 - June 2006
Los Angeles, California, USA

Spearheaded the creation and growth of a new product development division, establishing a high-performing team encompassing game production and quality assurance. This strategic initiative enabled the curation of a successful games portfolio. As Director of Studio and Deployment, I led these teams, ensuring all game titles met on-time release schedules and achieved exceptional quality. I oversaw the complete game development lifecycle, including quality assurance, game release processes, and fostered successful collaboration with Japanese development teams. This collaboration ensured high-fidelity mobile adaptations of Capcom's beloved intellectual properties.

Director of Product Development

THQ Wireless
Full-Time On-Site
April 2001 - May 2005
Calabasas, California, USA

Played a leading role in the infancy of the mobile games industry, pioneering the creation of the wireless gaming group and managing its inaugural portfolio. My expertise in developing some of the earliest mobile games was instrumental in the success of THQ Wireless and its portfolio. This groundbreaking initiative brought iconic AAA gaming titles to mobile phones for the first time in North America, laying the foundation for the flourishing mobile gaming industry.

Education

Diplomas and certifications in the specialized fields of software development, cryptocurrency and financial technology.

Seneca @ York University

High Honors Graduate
Computer Graphics Technical
June 1997 - Jan 2000

Certifications

Professional certifications demonstrating expertise in the rapidly changing landscape in the cryptocurrency and fintech industries.

Crypto Academy Training Program

Maven
Issued March 2024
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Blockchain and Cryptocurrency

University of Michigan
Issued February 2024
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Future of Payment Technologies

University of MIchigan
Issued February 2024
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Innovations in Investment Technology

University of Michigan
Issued March 2024
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Credit Tech, ICOs and Crowdfunding

University of Michigan
Issued March 2024
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Financial Technology Innovations

University of Michigan
Issued March 2024
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FinTech Law and Policy

Duke University
Issued May 2024
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Foundations of User Experience (UX) Design

Google
Issued May 2024
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Professional Skills

Key competencies essential for navigating and excelling in various professional contexts.

Game Production & Product Management

Product Management
Project Managment
Product Strategy
Marketing Communications
Data Analytics
Community Engagement
User Experience
Design
Quality Assurance
Financial Planning & Budgeting
Problem Solving
Critical Thinking
Communication Skills
Technical Understanding
Business Analysis
Market Analysis

Blockchain & Fintech

Bitcoin
Cryptocurrency
Blockchain Technology
Bitcoin Protocol
Financial Analysis
Risk Assessment
Cryptography
Regulatory Knowledge
Data Analysis
Payment Processing
Credit Card Processing Systems

Patents

Patents awarded for technical innovations.

Three Dimensional Digital Editing in VR

US Patent Office
Sony Interactive Entertainment

A method for editing. The method includes receiving a sequence of interactive VR scenes of digital content, each interactive VR scene showing a 3D gaming environment. The method includes placing the sequence of interactive VR scenes within a 3D editing space.

June 2020

Sound Localization in Augmented Reality

US Patent Office
Sony Interactive Entertainment

A method for localizing sound when enabling participation in a live event, including establishing a multi-player gaming session of a gaming application that generates an interactive gaming world, the live event being a real-world venue where players playing the gaming application are present.

November 2021

Recommendations

Endorsements and testimonials highlighting professional aptitude and contributions from colleagues and partners.

Mohammed Khan

Staff Technical Product Manager - Sony Interactive Entertainment

I had the pleasure of working with Stuart for 12 years at Sony. During that time, he acted as the Senior Producer on several projects. His combination of strong producer skills and his ability to step into Product Management responsibilities made him a versitile member of the team. His strong work ethic and ability to collaborate with people of different disciplines helped create a solid foundation for our team. I can confidently recommend Stuart as a valuable addition to any team lucky to have him.

Shuhei Yoshida

Head of Indies Initiative - Sony Interactive Entertainment

Stuart led Share Factory project successfully at PlayStation. His leadership and communication skills helped convince multiple departments that needed to be involved in realizing Share Factory. So many good videos were produced by players using the application.

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